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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17711780 of 2122 papers

TitleStatusHype
Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control0
Learning a Safety Verifiable Adaptive Cruise Controller from Human Driving Data0
Learning Latent Process from High-Dimensional Event Sequences via Efficient SamplingCode0
BAIL: Best-Action Imitation Learning for Batch Deep Reinforcement LearningCode0
Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement LearningCode0
Learning chordal extensions0
Conditional Driving from Natural Language Instructions0
Topological Navigation Graph Framework0
Imitating by generating: deep generative models for imitation of interactive tasks0
Imitation Learning from Observations by Minimizing Inverse Dynamics Disagreement0
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