SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17611770 of 2122 papers

TitleStatusHype
Topological Navigation Graph Framework0
Imitating by generating: deep generative models for imitation of interactive tasks0
Imitation Learning from Observations by Minimizing Inverse Dynamics Disagreement0
Model-based Behavioral Cloning with Future Image Similarity LearningCode0
Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?0
Riemannian Motion Policy Fusion through Learnable Lyapunov Function Reshaping0
Review of Learning-based Longitudinal Motion Planning for Autonomous Vehicles: Research Gaps between Self-driving and Traffic Congestion0
Learning Calibratable Policies using Programmatic Style-ConsistencyCode0
Task-Relevant Adversarial Imitation Learning0
INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps0
Show:102550
← PrevPage 177 of 213Next →

No leaderboard results yet.