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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17511760 of 2122 papers

TitleStatusHype
SMILe: Scalable Meta Inverse Reinforcement Learning through Context-Conditional PoliciesCode0
Urban Driving with Conditional Imitation Learning0
Learning a Decision Module by Imitating Driver's Control Behaviors0
Imitation Learning of Robot Policies by Combining Language, Vision and Demonstration0
Neural Random Forest Imitation0
Meta Adaptation using Importance Weighted Demonstrations0
Third-Person Visual Imitation Learning via Decoupled Hierarchical ControllerCode0
State Alignment-based Imitation Learning0
MANGA: Method Agnostic Neural-policy Generalization and Adaptation0
Decision Making for Autonomous Driving via Augmented Adversarial Inverse Reinforcement Learning0
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