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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17411750 of 2122 papers

TitleStatusHype
Recruitment-imitation Mechanism for Evolutionary Reinforcement Learning0
Learning to Request Guidance in Emergent Communication0
Deep Bayesian Reward Learning from Preferences0
Goal-Conditioned Variational Autoencoder Trajectory Primitives with Continuous and Discrete Latent Codes0
Learning Norms from Stories: A Prior for Value Aligned Agents0
Learning to Dynamically Coordinate Multi-Robot Teams in Graph Attention Networks0
Continuous Online Learning and New Insights to Online Imitation Learning0
Compiler Auto-Vectorization with Imitation LearningCode0
Deep imitation learning for molecular inverse problems0
Compositional Plan VectorsCode0
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