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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17311740 of 2122 papers

TitleStatusHype
Privileged to Predicted: Towards Sensorimotor Reinforcement Learning for Urban Driving0
Probabilistic End-to-End Vehicle Navigation in Complex Dynamic Environments with Multimodal Sensor Fusion0
Probability Density Estimation Based Imitation Learning0
Procedure Planning in Instructional Videos via Contextual Modeling and Model-based Policy Learning0
Profitable Strategy Design by Using Deep Reinforcement Learning for Trades on Cryptocurrency Markets0
Programmatically Grounded, Compositionally Generalizable Robotic Manipulation0
Progressively Efficient Learning0
ProgRM: Build Better GUI Agents with Progress Rewards0
Promoting Generalization for Exact Solvers via Adversarial Instance Augmentation0
Prompting Multi-Modal Tokens to Enhance End-to-End Autonomous Driving Imitation Learning with LLMs0
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