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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17311740 of 2122 papers

TitleStatusHype
Learning Compound Tasks without Task-specific Knowledge via Imitation and Self-supervised Learning0
Reward-Conditioned PoliciesCode0
Learning to Infer User Interface Attributes from Images0
A New Framework for Query Efficient Active Imitation Learning0
Hierarchical Variational Imitation Learning of Control ProgramsCode0
Federated Imitation Learning: A Novel Framework for Cloud Robotic Systems with Heterogeneous Sensor Data0
One-Shot Imitation Filming of Human Motion Videos0
Analyzing an Imitation Learning Network for Fundus Image Registration Using a Divide-and-Conquer Approach0
Relational Mimic for Visual Adversarial Imitation Learning0
To Follow or not to Follow: Selective Imitation Learning from Observations0
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