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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17211730 of 2122 papers

TitleStatusHype
Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations0
Deep imitation learning for molecular inverse problems0
Deep Learning for Visual Navigation of Underwater Robots0
Deep Learning of Robotic Tasks without a Simulator using Strong and Weak Human Supervision0
Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Prediction0
Deep-MPC: A DAGGER-Driven Imitation Learning Strategy for Optimal Constrained Battery Charging0
Deep Reinforcement Learning-based Multi-objective Path Planning on the Off-road Terrain Environment for Ground Vehicles0
Deep Reinforcement Learning for Autonomous Driving: A Survey0
Deep Reinforcement Learning for Exact Combinatorial Optimization: Learning to Branch0
Deep Reinforcement Learning for Personalized Search Story Recommendation0
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