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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17211730 of 2122 papers

TitleStatusHype
Predictive Maneuver Planning with Deep Reinforcement Learning (PMP-DRL) for comfortable and safe autonomous driving0
Predictive Modeling of Periodic Behavior for Human-Robot Symbiotic Walking0
Predictive Red Teaming: Breaking Policies Without Breaking Robots0
Predictive-State Decoders: Encoding the Future into Recurrent Networks0
Preference-conditioned Pixel-based AI Agent For Game Testing0
Preventing Imitation Learning with Adversarial Policy Ensembles0
Primal-dual algorithm for contextual stochastic combinatorial optimization0
PRIMER: Perception-Aware Robust Learning-based Multiagent Trajectory Planner0
PRIME: Scaffolding Manipulation Tasks with Behavior Primitives for Data-Efficient Imitation Learning0
PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrations0
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