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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17211730 of 2122 papers

TitleStatusHype
Domain-Adversarial and Conditional State Space Model for Imitation Learning0
Exploration Based Language Learning for Text-Based Games0
A Probabilistic Framework for Imitating Human Race Driver Behavior0
Nested-Wasserstein Self-Imitation Learning for Sequence Generation0
Training Neural Network Controllers Using Control Barrier Functions in the Presence of Disturbances0
Learning to Multi-Task Learn for Better Neural Machine Translation0
On Computation and Generalization of Generative Adversarial Imitation Learning0
The Past and Present of Imitation Learning: A Citation Chain Study0
Infinite-Horizon Differentiable Model Predictive Control0
Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate0
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