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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17111720 of 2122 papers

TitleStatusHype
Policy Optimization by Genetic Distillation0
Policy Optimization by Local Improvement through Search0
Policy Regularization on Globally Accessible States in Cross-Dynamics Reinforcement Learning0
Policy Search for Motor Primitives in Robotics0
Population-Guided Imitation Learning0
Positive-Unlabeled Reward Learning0
Practical Imitation Learning in the Real World via Task Consistency Loss0
Precise Affordance Annotation for Egocentric Action Video Datasets0
Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning0
Prediction with Action: Visual Policy Learning via Joint Denoising Process0
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