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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 17011710 of 2122 papers

TitleStatusHype
Human AI interaction loop training: New approach for interactive reinforcement learning0
PLOP: Probabilistic poLynomial Objects trajectory Planning for autonomous driving0
Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate0
A Geometric Perspective on Visual Imitation Learning0
MPC-guided Imitation Learning of Neural Network Policies for the Artificial PancreasCode0
Causal Transfer for Imitation Learning and Decision Making under Sensor-shift0
How Do We Move: Modeling Human Movement with System Dynamics0
Efficiently Guiding Imitation Learning Agents with Human Gaze0
Provably Efficient Third-Person Imitation from Offline Observation0
Scalable Multi-Task Imitation Learning with Autonomous Improvement0
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