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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16911700 of 2122 papers

TitleStatusHype
Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning0
CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning0
Cross-domain Imitation from Observations0
Cross Domain Imitation Learning0
Cross-Domain Imitation Learning with a Dual Structure0
Cross-Episodic Curriculum for Transformer Agents0
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration0
CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games0
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability0
Curating Demonstrations using Online Experience0
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