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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16911700 of 2122 papers

TitleStatusHype
PEAR: Primitive enabled Adaptive Relabeling for boosting Hierarchical Reinforcement Learning0
Penalty-Based Imitation Learning With Cross Semantics Generation Sensor Fusion for Autonomous Driving0
PERIL: Probabilistic Embeddings for hybrid Meta-Reinforcement and Imitation Learning0
Periodic DMP formulation for Quaternion Trajectories0
Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learning0
Physics-informed Neural Motion Planning on Constraint Manifolds0
PICO: Primitive Imitation for COntrol0
PILOT: Efficient Planning by Imitation Learning and Optimisation for Safe Autonomous Driving0
Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control0
Planning with RL and episodic-memory behavioral priors0
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