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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16911700 of 2122 papers

TitleStatusHype
Learning Coupled Policies for Simultaneous Machine Translation using Imitation Learning0
GLSearch: Maximum Common Subgraph Detection via Learning to Search0
Deep Reinforcement Learning for Autonomous Driving: A Survey0
Combating False Negatives in Adversarial Imitation Learning0
Preventing Imitation Learning with Adversarial Policy Ensembles0
Domain-Adversarial and Conditional State Space Model for Imitation Learning0
Exploration Based Language Learning for Text-Based Games0
A Probabilistic Framework for Imitating Human Race Driver Behavior0
Augmenting GAIL with BC for sample efficient imitation learningCode1
Nested-Wasserstein Self-Imitation Learning for Sequence Generation0
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