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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 401425 of 2122 papers

TitleStatusHype
Zero-Shot Visual Generalization in Robot Manipulation0
EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video0
IN-RIL: Interleaved Reinforcement and Imitation Learning for Policy Fine-TuningCode0
EnerVerse-AC: Envisioning Embodied Environments with Action Condition0
FoldNet: Learning Generalizable Closed-Loop Policy for Garment Folding via Keypoint-Driven Asset and Demonstration Synthesis0
Neural Multivariate Regression: Qualitative Insights from the Unconstrained Feature Model0
DataMIL: Selecting Data for Robot Imitation Learning with Datamodels0
Learning Long-Context Diffusion Policies via Past-Token Prediction0
Distilling Realizable Students from Unrealizable Teachers0
Imitation Learning for Adaptive Control of a Virtual Soft Exoglove0
Learning Like Humans: Advancing LLM Reasoning Capabilities via Adaptive Difficulty Curriculum Learning and Expert-Guided Self-Reformulation0
ChicGrasp: Imitation-Learning based Customized Dual-Jaw Gripper Control for Delicate, Irregular Bio-products Manipulation0
What Matters for Batch Online Reinforcement Learning in Robotics?0
X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real0
FlowHFT: Imitation Learning via Flow Matching Policy for Optimal High-Frequency Trading under Diverse Market Conditions0
VIN-NBV: A View Introspection Network for Next-Best-View Selection for Resource-Efficient 3D Reconstruction0
D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation0
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability0
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations0
Primal-dual algorithm for contextual stochastic combinatorial optimization0
RIFT: Closed-Loop RL Fine-Tuning for Realistic and Controllable Traffic Simulation0
AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control0
The Unreasonable Effectiveness of Discrete-Time Gaussian Process Mixtures for Robot Policy Learning0
Ergodic Generative Flows0
Coupled Distributional Random Expert Distillation for World Model Online Imitation Learning0
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