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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 161170 of 2122 papers

TitleStatusHype
Causal Imitation Learning under Temporally Correlated NoiseCode1
Generalization Guarantees for Imitation LearningCode1
EvIL: Evolution Strategies for Generalisable Imitation LearningCode1
Globally Stable Neural Imitation PoliciesCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
A System for Morphology-Task Generalization via Unified Representation and Behavior DistillationCode1
Exact Combinatorial Optimization with Graph Convolutional Neural NetworksCode1
Bootstrapped Model Predictive ControlCode1
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