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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16711680 of 2122 papers

TitleStatusHype
Optimal Solutions for Joint Beamforming and Antenna Selection: From Branch and Bound to Graph Neural Imitation Learning0
Optimism is All You Need: Model-Based Imitation Learning From Observation Alone0
Optimistically Optimistic Exploration for Provably Efficient Infinite-Horizon Reinforcement and Imitation Learning0
Optimizing Crop Management with Reinforcement Learning and Imitation Learning0
Orca 2: Teaching Small Language Models How to Reason0
Organ localisation using supervised and semi supervised approaches combining reinforcement learning with imitation learning0
Out-of-Distribution Recovery with Object-Centric Keypoint Inverse Policy for Visuomotor Imitation Learning0
Output Feedback Tube MPC-Guided Data Augmentation for Robust, Efficient Sensorimotor Policy Learning0
PAC Bounds for Imitation and Model-based Batch Learning of Contextual Markov Decision Processes0
PAGAR: Taming Reward Misalignment in Inverse Reinforcement Learning-Based Imitation Learning with Protagonist Antagonist Guided Adversarial Reward0
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