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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16511660 of 2122 papers

TitleStatusHype
On Imitation in Mean-field Games0
On Imitation Learning of Linear Control Policies: Enforcing Stability and Robustness Constraints via LMI Conditions0
Online Adaptive Learning for Runtime Resource Management of Heterogeneous SoCs0
Online Control-Informed Learning0
Online Imitation Learning for Manipulation via Decaying Relative Correction through Teleoperation0
Online Knowledge Distillation with Reward Guidance0
On Lottery Tickets and Minimal Task Representations in Deep Reinforcement Learning0
On-Policy Robot Imitation Learning from a Converging Supervisor0
On the Complexity of Learning to Cooperate with Populations of Socially Rational Agents0
On the Correspondence between Compositionality and Imitation in Emergent Neural Communication0
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