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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16511660 of 2122 papers

TitleStatusHype
Flexible and Efficient Long-Range Planning Through Curious Exploration0
Energy-Based Imitation LearningCode1
Design and Control of Roller Grasper V2 for In-Hand Manipulation0
Approximate Inverse Reinforcement Learning from Vision-based Imitation Learning0
Zero-Shot Compositional Policy Learning via Language GroundingCode1
Imitation Learning for Fashion Style Based on Hierarchical Multimodal Representation0
Knowledge Distillation for Mobile Edge Computation Offloading0
TextGAIL: Generative Adversarial Imitation Learning for Text Generation0
State-Only Imitation Learning for Dexterous Manipulation0
Learning Agile Robotic Locomotion Skills by Imitating Animals0
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