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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16411650 of 2122 papers

TitleStatusHype
CIRL: Controllable Imitative Reinforcement Learning for Vision-based Self-driving0
CIVIL: Causal and Intuitive Visual Imitation Learning0
CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations0
On the Sample Complexity of Stability Constrained Imitation Learning0
Cloud-Based Hierarchical Imitation Learning for Scalable Transfer of Construction Skills from Human Workers to Assisting Robots0
CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning0
CLUZH at SIGMORPHON 2020 Shared Task on Multilingual Grapheme-to-Phoneme Conversion0
CLUZH at SIGMORPHON 2021 Shared Task on Multilingual Grapheme-to-Phoneme Conversion: Variations on a Baseline0
CNN-based Game State Detection for a Foosball Table0
CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback0
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