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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16311640 of 2122 papers

TitleStatusHype
Imitation Learning for Autonomous Trajectory Learning of Robot Arms in Space0
Non-Adversarial Imitation Learning and its Connections to Adversarial MethodsCode0
Physics-Based Dexterous Manipulations with Estimated Hand Poses and Residual Reinforcement Learning0
Tracking the Race Between Deep Reinforcement Learning and Imitation Learning -- Extended Version0
Concurrent Training Improves the Performance of Behavioral Cloning from Observation0
Interactive Imitation Learning in State-SpaceCode0
Sample Efficient Interactive End-to-End Deep Learning for Self-Driving Cars with Selective Multi-Class Safe Dataset Aggregation0
Bayesian Robust Optimization for Imitation LearningCode0
Evaluation metrics for behaviour modeling0
Bridging the Imitation Gap by Adaptive Insubordination0
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