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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16211630 of 2122 papers

TitleStatusHype
CAPS: Context-Aware Priority Sampling for Enhanced Imitation Learning in Autonomous Driving0
CasIL: Cognizing and Imitating Skills via a Dual Cognition-Action Architecture0
Causal Imitability Under Context-Specific Independence Relations0
Causal Imitation Learning with Unobserved Confounders0
Causal Robot Communication Inspired by Observational Learning Insights0
Causal Semantic Communication for Digital Twins: A Generalizable Imitation Learning Approach0
Causal Transfer for Imitation Learning and Decision Making under Sensor-shift0
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos0
CASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters0
CCDP: Composition of Conditional Diffusion Policies with Guided Sampling0
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