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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16211630 of 2122 papers

TitleStatusHype
Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting0
Object-Centric Action-Enhanced Representations for Robot Visuo-Motor Policy Learning0
Object-Centric Latent Action Learning0
ObjectVLA: End-to-End Open-World Object Manipulation Without Demonstration0
Offline Imitation Learning by Controlling the Effective Planning Horizon0
Offline Imitation Learning from Multiple Baselines with Applications to Compiler Optimization0
Offline Imitation Learning Through Graph Search and Retrieval0
Offline Imitation Learning with a Misspecified Simulator0
Offline Imitation Learning with Model-based Reverse Augmentation0
Offline Imitation Learning with Suboptimal Demonstrations via Relaxed Distribution Matching0
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