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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16211630 of 2122 papers

TitleStatusHype
Modeling Human Driving Behavior through Generative Adversarial Imitation Learning0
Stealing Deep Reinforcement Learning Models for Fun and Profit0
Primal Wasserstein Imitation LearningCode0
Explaining Autonomous Driving by Learning End-to-End Visual Attention0
Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape ExplorationCode1
Cross-Domain Imitation Learning with a Dual Structure0
NewtonianVAE: Proportional Control and Goal Identification from Pixels via Physical Latent Spaces0
Imitative Non-Autoregressive Modeling for Trajectory Forecasting and Imputation0
Predictive Modeling of Periodic Behavior for Human-Robot Symbiotic Walking0
Active Imitation Learning with Noisy GuidanceCode1
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