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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16111620 of 2122 papers

TitleStatusHype
Neural Random Forest Imitation0
Neural Rate Control for Video Encoding using Imitation Learning0
Neuroprosthetic decoder training as imitation learning0
Neuro-Symbolic Imitation Learning: Discovering Symbolic Abstractions for Skill Learning0
NewtonianVAE: Proportional Control and Goal Identification from Pixels via Physical Latent Spaces0
NIFT: Neural Interaction Field and Template for Object Manipulation0
NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models0
NNSynth: Neural Network Guided Abstraction-Based Controller Synthesis for Stochastic Systems0
Noise-conditioned Energy-based Annealed Rewards (NEAR): A Generative Framework for Imitation Learning from Observation0
Noise reduction and targeted exploration in imitation learning for Abstract Meaning Representation parsing0
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