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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16111620 of 2122 papers

TitleStatusHype
Deep Reinforcement Learning with Mixed Convolutional Network0
Emergent Social Learning via Multi-agent Reinforcement Learning0
Population-Guided Imitation Learning0
Flight-connection Prediction for Airline Crew Scheduling to Construct Initial Clusters for OR Optimizer0
Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey0
What is the Reward for Handwriting? -- Handwriting Generation by Imitation Learning0
Addressing reward bias in Adversarial Imitation Learning with neutral reward functionsCode0
A Contraction Approach to Model-based Reinforcement Learning0
Compressed imitation learning0
Evolutionary Selective Imitation: Interpretable Agents by Imitation Learning Without a Demonstrator0
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