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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16011610 of 2122 papers

TitleStatusHype
BlockPuzzle - A Challenge in Physical Reasoning and Generalization for Robot Learning0
BOOK: Storing Algorithm-Invariant Episodes for Deep Reinforcement Learning0
Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space0
Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight0
BOSS: Benchmark for Observation Space Shift in Long-Horizon Task0
Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulation0
Bridging Imitation and Online Reinforcement Learning: An Optimistic Tale0
Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism0
Bridging the Communication Gap: Artificial Agents Learning Sign Language through Imitation0
Bridging the Imitation Gap by Adaptive Insubordination0
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