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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 16011610 of 2122 papers

TitleStatusHype
Explaining Fast Improvement in Online Imitation Learning0
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
Multi-Action Dialog Policy Learning with Interactive Human Teaching0
Policy Improvement via Imitation of Multiple Oracles0
Reinforcement Learning based Control of Imitative Policies for Near-Accident DrivingCode1
CLUZH at SIGMORPHON 2020 Shared Task on Multilingual Grapheme-to-Phoneme Conversion0
An Imitation Learning Approach for Cache Replacement0
Lipschitzness Is All You Need To Tame Off-policy Generative Adversarial Imitation LearningCode0
Intrinsic Reward Driven Imitation Learning via Generative ModelCode1
Strictly Batch Imitation Learning by Energy-based Distribution MatchingCode0
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