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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15911600 of 2122 papers

TitleStatusHype
Learning Object Relation Graph and Tentative Policy for Visual NavigationCode1
Complex Skill Acquisition Through Simple Skill Imitation Learning0
Evolving Graphical Planner: Contextual Global Planning for Vision-and-Language Navigation0
A Survey on Autonomous Vehicle Control in the Era of Mixed-Autonomy: From Physics-Based to AI-Guided Driving Policy Learning0
Building an Automated Gesture Imitation Game for Teenagers with ASD0
IALE: Imitating Active Learner EnsemblesCode0
A Study of Learning Search Approximation in Mixed Integer Branch and Bound: Node Selection in SCIP0
Imitation Learning Approach for AI Driving Olympics Trained on Real-world and Simulation Data Simultaneously0
Decentralized policy learning with partial observation and mechanical constraints for multiperson modelingCode0
Scaling Imitation Learning in MinecraftCode1
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