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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15911600 of 2122 papers

TitleStatusHype
HILONet: Hierarchical Imitation Learning from Non-Aligned Observations0
NEARL: Non-Explicit Action Reinforcement Learning for Robotic Control0
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models0
PILOT: Efficient Planning by Imitation Learning and Optimisation for Safe Autonomous Driving0
Sample Efficient Training in Multi-Agent Adversarial Games with Limited Teammate Communication0
Alibaba’s Submission for the WMT 2020 APE Shared Task: Improving Automatic Post-Editing with Pre-trained Conditional Cross-Lingual BERT0
Fighting Copycat Agents in Behavioral Cloning from Observation Histories0
OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning0
Contextual Latent-Movements Off-Policy Optimization for Robotic Manipulation Skills0
Complex Skill Acquisition through Simple Skill Imitation Learning0
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