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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 751800 of 2122 papers

TitleStatusHype
Imitation Learning for End to End Vehicle Longitudinal Control with Forward Camera0
Automating Deformable Gasket Assembly0
Cross Domain Imitation Learning0
Goal-conditioned Imitation Learning0
Exploring the use of deep learning in task-flexible ILC0
Exploring the trade off between human driving imitation and safety for traffic simulation0
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design0
Goal-Driven Imitation Learning from Observation by Inferring Goal Proximity0
Co-Imitation: Learning Design and Behaviour by Imitation0
AGIL: Learning Attention from Human for Visuomotor Tasks0
Exploring Gradient Explosion in Generative Adversarial Imitation Learning: A Probabilistic Perspective0
Good Better Best: Self-Motivated Imitation Learning for noisy Demonstrations0
A Strong Baseline for Batch Imitation Learning0
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots0
A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning0
Graph Neural Network Policies and Imitation Learning for Multi-Domain Task-Oriented Dialogues0
Graph Neural Networks for Decentralized Multi-Agent Perimeter Defense0
Graph Neural Networks for Multi-Robot Active Information Acquisition0
Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine Manipulation0
Action-Free Reasoning for Policy Generalization0
Language Conditioned Imitation Learning over Unstructured Data0
Grounding Language Plans in Demonstrations Through Counterfactual Perturbations0
GRP Model for Sensorimotor Learning0
Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning0
Exploration Based Language Learning for Text-Based Games0
Guided Meta-Policy Search0
Explaining Imitation Learning through Frames0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity0
CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud Registration0
Curriculum Offline Imitating Learning0
GymFG: A Framework with a Gym Interface for FlightGear0
Hyperparameter Selection for Imitation Learning0
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale0
Explaining Fast Improvement in Online Imitation Learning0
Explaining Autonomous Driving by Learning End-to-End Visual Attention0
Imitation Learning via Simultaneous Optimization of Policies and Auxiliary Trajectories0
Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction0
HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation0
HE-Drive: Human-Like End-to-End Driving with Vision Language Models0
Explainable Hierarchical Imitation Learning for Robotic Drink Pouring0
Expert Q-learning: Deep Reinforcement Learning with Coarse State Values from Offline Expert Examples0
Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration0
Hierarchical Decomposition of Nonlinear Dynamics and Control for System Identification and Policy Distillation0
Coarse-to-Fine 3D Keyframe Transporter0
Imitation Learning from Pixel-Level Demonstrations by HashReward0
Hierarchical Imitation Learning for Stochastic Environments0
Hierarchical Imitation Learning of Team Behavior from Heterogeneous Demonstrations0
CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback0
Adversarial Imitation Learning via Random Search0
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