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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 151160 of 2122 papers

TitleStatusHype
Everyone Deserves A Reward: Learning Customized Human PreferencesCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
End-to-End Urban Driving by Imitating a Reinforcement Learning CoachCode1
Bootstrapped Model Predictive ControlCode1
A Bayesian Approach to Robust Inverse Reinforcement LearningCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Energy-Based Imitation LearningCode1
Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language NavigationCode1
EvIL: Evolution Strategies for Generalisable Imitation LearningCode1
Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorldCode1
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