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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 151160 of 2122 papers

TitleStatusHype
When should we prefer Decision Transformers for Offline Reinforcement Learning?Code1
Multi-task Hierarchical Adversarial Inverse Reinforcement LearningCode1
A Coupled Flow Approach to Imitation LearningCode1
Learning to Extrapolate: A Transductive ApproachCode1
Self-Supervised Adversarial Imitation LearningCode1
Goal-Conditioned Imitation Learning using Score-based Diffusion PoliciesCode1
Chain-of-Thought Predictive ControlCode1
Training Language Models with Language Feedback at ScaleCode1
Improving Code Generation by Training with Natural Language FeedbackCode1
Inverse Reinforcement Learning without Reinforcement LearningCode1
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