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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15711580 of 2122 papers

TitleStatusHype
Automating Deformable Gasket Assembly0
Autonomous Navigation in Complex Environments0
Autonomous Navigation through intersections with Graph ConvolutionalNetworks and Conditional Imitation Learning for Self-driving Cars0
AutoOD: Automated Outlier Detection via Curiosity-guided Search and Self-imitation Learning0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
Avoidance Learning Using Observational Reinforcement Learning0
Avoidance of Manual Labeling in Robotic Autonomous Navigation Through Multi-Sensory Semi-Supervised Learning0
Back to Reality for Imitation Learning0
Batch Recurrent Q-Learning for Backchannel Generation Towards Engaging Agents0
Bayesian Imitation Learning for End-to-End Mobile Manipulation0
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