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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15711580 of 2122 papers

TitleStatusHype
Model Predictive Control via On-Policy Imitation Learning0
ModSkill: Physical Character Skill Modularization0
MoET: Interpretable and Verifiable Reinforcement Learning via Mixture of Expert Trees0
MOMA-Force: Visual-Force Imitation for Real-World Mobile Manipulation0
MOT: A Mixture of Actors Reinforcement Learning Method by Optimal Transport for Algorithmic Trading0
Motion Generation Using Bilateral Control-Based Imitation Learning with Autoregressive Learning0
Motion Reasoning for Goal-Based Imitation Learning0
Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning0
Movement Primitive Diffusion: Learning Gentle Robotic Manipulation of Deformable Objects0
MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigation0
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