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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15711580 of 2122 papers

TitleStatusHype
Flatland-RL : Multi-Agent Reinforcement Learning on Trains0
Neural Rate Control for Video Encoding using Imitation Learning0
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games0
Neural Dynamic Policies for End-to-End Sensorimotor Learning0
MILP-based Imitation Learning for HVAC control0
Offline Imitation Learning with a Misspecified Simulator0
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation Learning0
Bayesian Multi-type Mean Field Multi-agent Imitation Learning0
Hybrid Imitation Learning for Real-Time Service Restoration in Resilient Distribution Systems0
Distilled Thompson Sampling: Practical and Efficient Thompson Sampling via Imitation Learning0
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