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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15611570 of 2122 papers

TitleStatusHype
A Training-Free Framework for Precise Mobile Manipulation of Small Everyday Objects0
Augmented Reality Demonstrations for Scalable Robot Imitation Learning0
Augmenting Safety-Critical Driving Scenarios while Preserving Similarity to Expert Trajectories0
A Unifying Framework for Causal Imitation Learning with Hidden Confounders0
Auto-bidding in real-time auctions via Oracle Imitation Learning (OIL)0
Auto-Encoding Adversarial Imitation Learning0
Auto-Encoding Inverse Reinforcement Learning0
Automated Feature Selection for Inverse Reinforcement Learning0
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning0
Automatic Curricula via Expert Demonstrations0
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