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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15611570 of 2122 papers

TitleStatusHype
Model-Based Imitation Learning Using Entropy Regularization of Model and Policy0
Model-based Offline Imitation Learning with Non-expert Data0
Model-Based Reinforcement Learning via Stochastic Hybrid Models0
Model-Based Runtime Monitoring with Interactive Imitation Learning0
Model-based trajectory stitching for improved behavioural cloning and its applications0
Model-Free Imitation Learning with Policy Optimization0
Modeling Human Driving Behavior through Generative Adversarial Imitation Learning0
Modeling Strong and Human-Like Gameplay with KL-Regularized Search0
Modeling the Long Term Future in Model-Based Reinforcement Learning0
Modelling Agent Policies with Interpretable Imitation Learning0
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