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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15611570 of 2122 papers

TitleStatusHype
What is the Reward for Handwriting? -- Handwriting Generation by Imitation Learning0
Addressing reward bias in Adversarial Imitation Learning with neutral reward functionsCode0
Compressed imitation learning0
A Contraction Approach to Model-based Reinforcement Learning0
Evolutionary Selective Imitation: Interpretable Agents by Imitation Learning Without a Demonstrator0
Autoregressive Knowledge Distillation through Imitation LearningCode0
Toward the Fundamental Limits of Imitation Learning0
Imitation Learning for Neural Network Autopilot in Fixed-Wing Unmanned Aerial Systems0
Learn by Observation: Imitation Learning for Drone Patrolling from Videos of A Human Navigator0
Meta Reinforcement Learning-Based Lane Change Strategy for Autonomous Vehicles0
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