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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15511560 of 2122 papers

TitleStatusHype
A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning0
A Strong Baseline for Batch Imitation Learning0
Causal Confusion and Reward Misidentification in Preference-Based Reward Learning0
A Study of Imitation Learning Methods for Semantic Role Labeling0
A survey of air combat behavior modeling using machine learning0
A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges0
A Survey on Autonomous Vehicle Control in the Era of Mixed-Autonomy: From Physics-Based to AI-Guided Driving Policy Learning0
A Survey on Imitation Learning for Contact-Rich Tasks in Robotics0
ASYNCHRONOUS MULTI-AGENT GENERATIVE ADVERSARIAL IMITATION LEARNING0
Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games0
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