SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15511560 of 2122 papers

TitleStatusHype
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking0
Mimicking the Maestro: Exploring the Efficacy of a Virtual AI Teacher in Fine Motor Skill Acquisition0
Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games0
MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation0
MisoDICE: Multi-Agent Imitation from Unlabeled Mixed-Quality Demonstrations0
Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models0
Mitigation of Adversarial Policy Imitation via Constrained Randomization of Policy (CRoP)0
Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation0
Model-based Adversarial Imitation Learning0
Model-based imitation learning from state trajectories0
Show:102550
← PrevPage 156 of 213Next →

No leaderboard results yet.