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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15511560 of 2122 papers

TitleStatusHype
Tackling the Low-resource Challenge for Canonical Segmentation0
Learning to Generalize for Sequential Decision MakingCode0
Regularizing Dialogue Generation by Imitating Implicit Scenarios0
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point CloudsCode1
Deep Reinforcement Learning with Mixed Convolutional Network0
Emergent Social Learning via Multi-agent Reinforcement Learning0
Population-Guided Imitation Learning0
Flight-connection Prediction for Airline Crew Scheduling to Construct Initial Clusters for OR Optimizer0
Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey0
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