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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15411550 of 2122 papers

TitleStatusHype
A Ranking Game for Imitation Learning0
ARC -- Actor Residual Critic for Adversarial Imitation Learning0
ARCap: Collecting High-quality Human Demonstrations for Robot Learning with Augmented Reality Feedback0
Car-Following Models: A Multidisciplinary Review0
Ark: An Open-source Python-based Framework for Robot Learning0
ARMOR: Egocentric Perception for Humanoid Robot Collision Avoidance and Motion Planning0
ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulation0
A Simple Imitation Learning Method via Contrastive Regularization0
Asking Before Acting: Gather Information in Embodied Decision Making with Language Models0
Asking for Help: Failure Prediction in Behavioral Cloning through Value Approximation0
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