SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15411550 of 2122 papers

TitleStatusHype
Meta Reinforcement Learning-Based Lane Change Strategy for Autonomous Vehicles0
Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games0
MetaTrader: An Reinforcement Learning Approach Integrating Diverse Policies for Portfolio Optimization0
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility0
Metric-Based Imitation Learning Between Two Dissimilar Anthropomorphic Robotic Arms0
MILE: Model-based Intervention Learning0
MILES: Making Imitation Learning Easy with Self-Supervision0
MILP-based Imitation Learning for HVAC control0
MimicBot: Combining Imitation and Reinforcement Learning to win in Bot Bowl0
Mimicking actions is a good strategy for beginners: Fast Reinforcement Learning with Expert Action Sequences0
Show:102550
← PrevPage 155 of 213Next →

No leaderboard results yet.