SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15411550 of 2122 papers

TitleStatusHype
Robust Imitation Learning from Noisy DemonstrationsCode0
Imitation with Neural Density Models0
Training Stronger Baselines for Learning to OptimizeCode1
Learning to Select Nodes in Bounded Suboptimal Conflict-Based Search for Multi-Agent Path Finding0
On the Guaranteed Almost Equivalence between Imitation Learning from Observation and Demonstration0
Self-Imitation Learning for Robot Tasks with Sparse and Delayed RewardsCode0
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
Robust Behavioral Cloning for Autonomous Vehicles using End-to-End Imitation LearningCode1
LaND: Learning to Navigate from DisengagementsCode1
Provable Hierarchical Imitation Learning via EMCode0
Show:102550
← PrevPage 155 of 213Next →

No leaderboard results yet.