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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15311540 of 2122 papers

TitleStatusHype
A Note on Sample Complexity of Interactive Imitation Learning with Log Loss0
AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents0
AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System0
A Perspective on AI-Guided Molecular Simulations in VR: Exploring Strategies for Imitation Learning in Hyperdimensional Molecular Systems0
Application-Driven Relation Extraction with Limited Distant Supervision0
Approximated Variational Bayesian Inverse Reinforcement Learning for Large Language Model Alignment0
Approximate Dynamic Oracle for Dependency Parsing with Reinforcement Learning0
Approximate Inverse Reinforcement Learning from Vision-based Imitation Learning0
A Pragmatic Look at Deep Imitation Learning0
A Probabilistic Framework for Imitating Human Race Driver Behavior0
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