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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15311540 of 2122 papers

TitleStatusHype
MDDL: A Framework for Reinforcement Learning-based Position Allocation in Multi-Channel Feed0
MDPFuzz: Testing Models Solving Markov Decision Processes0
DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation0
Memory-based gaze prediction in deep imitation learning for robot manipulation0
Memory-Consistent Neural Networks for Imitation Learning0
MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention0
Meta Adaptation using Importance Weighted Demonstrations0
Meta-Imitation Learning by Watching Video Demonstrations0
Meta-Learning for Contextual Bandit Exploration0
Meta learning Framework for Automated Driving0
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