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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15211530 of 2122 papers

TitleStatusHype
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Grasping with Chopsticks: Combating Covariate Shift in Model-free Imitation Learning for Fine Manipulation0
Motion Generation Using Bilateral Control-Based Imitation Learning with Autoregressive Learning0
Transformers for One-Shot Visual Imitation0
f-IRL: Inverse Reinforcement Learning via State Marginal MatchingCode1
Safe Trajectory Planning Using Reinforcement Learning for Self Driving0
Trajectory Planning for Autonomous Vehicles Using Hierarchical Reinforcement LearningCode1
HILONet: Hierarchical Imitation Learning from Non-Aligned Observations0
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models0
NEARL: Non-Explicit Action Reinforcement Learning for Robotic Control0
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