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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15111520 of 2122 papers

TitleStatusHype
Align Your Intents: Offline Imitation Learning via Optimal Transport0
A Linearly Constrained Nonparametric Framework for Imitation Learning0
Task-Agnostic Learning to Accomplish New Tasks0
AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control0
A Model-Based Approach to Imitation Learning through Multi-Step Predictions0
Amortized Noisy Channel Neural Machine Translation0
Amortized nonmyopic active search via deep imitation learning0
An Adaptive Human Driver Model for Realistic Race Car Simulations0
An Algorithmic Perspective on Imitation Learning0
Analyzing an Imitation Learning Network for Fundus Image Registration Using a Divide-and-Conquer Approach0
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