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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 15011510 of 2122 papers

TitleStatusHype
A Fast Integrated Planning and Control Framework for Autonomous Driving via Imitation Learning0
A Few Expert Queries Suffices for Sample-Efficient RL with Resets and Linear Value Approximation0
Affordances from Human Videos as a Versatile Representation for Robotics0
AgentMixer: Multi-Agent Correlated Policy Factorization0
A Geometric Perspective on Visual Imitation Learning0
AGIL: Learning Attention from Human for Visuomotor Tasks0
A Graph-based Adversarial Imitation Learning Framework for Reliable & Realtime Fleet Scheduling in Urban Air Mobility0
Alibaba’s Submission for the WMT 2020 APE Shared Task: Improving Automatic Post-Editing with Pre-trained Conditional Cross-Lingual BERT0
Aligning Agents like Large Language Models0
Aligning Robot and Human Representations0
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